Nice to see some recognition of the 25th birthday of Tetris:
- Time Magazine: 25 Years of Tetris: From Russia With Fun
- Kotaku: Tetris Creator Wants To Turn Puzzler Into Sport
- Joystiq: Interview with Alexey Pajitnov
Nice to see some recognition of the 25th birthday of Tetris:
Moving your household provides many opportunities, one of them is the opportunity to sort through your belongings and get rid of some of them. Due to time constraints, I was unable to do much sorting during the packing phase. Thus, I find myself sorting items during the unpacking.
The New York Times had an interesting article on Sunday regarding computer modeling of the swine flu epidemic.
The article highlights two university teams that are doing computer models of the spread of the virus. Some of the data being used is obvious: air traffic and commuter traffic data. One data source is not so obvious: the Where’s George? site that lets people track US dollar bills via serial number. I think this is interesting and it apparently provided useful data.
A couple of thoughts:
If you were watching for it, some recent press confirms that BizTalk Server 2009 is now available.
We’ve all seen the findings showing that Tetris has effects upon cerebral glucose metabolic rates (GMRs). Well, the game is back in the news with more brain research…
Newsweek seems to be doing a series on memory this week and just published two interesting articles.
I wasn’t previously aware of VideoGamePriceCharts.com, but I learned about them recently through Kotaku. The site tracks the prices of used video games. Of particular interest is their recent article tracking prices of series games when a new installment is released.
The article shows historical data for series games such as Resident Evil, Pokemon and Call of Duty that shows spikes in prices for used copies of the older series installments surrounding the release of the newer installments. This is not entirely surprising, but I’ve never seen real data laid out to support the idea. They also have a posting from last year that shows the release of GTA IV causing a spike in prices for the earlier GTA games.
This has a few interesting implications:
No, I’m not talking about handheld games. I’m talking about games that get ported to a variety of hardware platforms.
Code portability is a topic of interest to me, and some video games allow an opportunity to study code that is ported across multiple hardware platforms and multiple operating systems. And sometimes, it is just a pleasure to see a good game move to another platform.
There are actually several categories here, so I’ll take a quick moment to sketch out how I divide them.
A group of academic researchers have obtained the complete server logs for the Everquest 2 MMORPG. It’s four years of data for over 400,000 players – the resulting dataset is nearly 60TB. That’s right, terabytes. Combined with some demographic surveys there is interesting datamining potential here.
This is also interesting because apparently the standard tools don’t quite scale to the task of analyzing this data:
Regardless of format, many one-pass, exhaustive algorithms simply choke on a dataset this large, which is forcing his group to use some incremental analysis methods or to work with subsets of the data.
Some items in the results that I found interesting: