Game Developer Family Tree

February 16, 2009

A site called Check Your HUD has put together a family tree of game developers. What I like most about this is the attempt to show the relationships between the companies including: mergers, splits, name changes, and companies formed by former members of another company.

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Multicore Video Cards (Again)

February 16, 2009

I’ve previously posted on the topics of CUDA and Larrabee. I continue to be intrigued by the possibilities that open up as multi-core GPU programming becomes available. For applications that need many threads this should present interesting opportunities. Why bother struggling to run your parallel application in the meager 4 or 8 cores of your CPU when you can offload the work to 32 cores?

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Opening Moves

December 6, 2008

[Very busy at work right now, so posts will taper off until I get to the holiday at the end of the month. That said, I do have some 20+ posts drafted. Rest assured, more content is on the way.]

Being a member of the IEEE, I regularly browse the latest issue of IEEE Spectrum. The most recent issue (December 2008) includes an article entitled “Bots Get Smart” by Jonathan Schaeffer, Vadim Bulitko, and Michael Buro. The main topic of the article is the improving of game AI in order to provide better experiences for players.

One of the parts that stood out to me was this paragraph:

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