September 21, 2010
Researcher Daphne Bavelier is back with more videogame research. Once again, the study used The Sims 2, Call Of Duty 2, and Unreal Tournament.
The results of this study showed that those who played the action games made quicker decisions:
“In the problem-solving exercise, the action-game players made decisions 25 percent faster than the strategy group, while answering the same number of questions correctly.”
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brain science, Uncategorized, video games | Tagged: brain, brain science, Call of Duty 2, The Sims 2, This Is Your Brain On Videogames, Unreal Tournament 2004, videogames |
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Posted by Karl W. Reinsch
August 2, 2010
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AI, games, rules, video games | Tagged: AI, artificial intelligence, expert systems, games, John E. Laird, Michael van Lent, rule engines, rules, videogames |
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Posted by Karl W. Reinsch
February 3, 2010
The rise of the online always-on videogame opens a new world of stat tracking. The recent changes is this area are well beyond simple high score boards or achievements/trophies. For example, consider the article “You Are Being Watched” from a recent issue of the Official Xbox Magazine. The article details the datamining that Bungie is doing for Halo 3 and Halo 3: ODST, that Criterion is doing for Burnout Paradise, and Valve is doing for Team Fortress 2 and Left 4 Dead.
All of these companies are gathering data that shows them how their games are really being played. One usage for this data is to potentially make improvements and bug fixes. In the case of Bungie, players can actually log onto bungie.net and see their own stats and own personal heat maps for the matches they have played. Valve shares some of the overall data, and has recently started adding personalized data (for Steam players only).
For the personalized data, it would be interesting to see some numbers for how many players actually review their stats and whether it has an impact on their playing.
See also:
While I’m clearing out the videogame datamining links…
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datamining, games, video games | Tagged: Bungie, Burnout, Burnout Paradise, Counter-Strike, Criterion Games, datamining, games, Halo, Halo 3, Halo 3: OSDT, Left 4 Dead, Microsoft, neural network, Neuroph, Nintendo, Steam, Team Fortress 2, Valve Corporation, videogames, Wii, Xbox, Xbox Live |
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Posted by Karl W. Reinsch