March 8, 2010
The first Community Technology Preview (CTP) for the WF Migration Kit has been released, for migrating to the upcoming new Windows Workflow Foundation.
Consider trying the tool if you are a WF3 user who is looking to migrate your workflows to WF4. Migrators are included for a number of the WF3 out-of-the-box activities. There is also an extensibility point that allows the authoring of custom migrators for handling custom activities.
There is a full announcement on the .NET Endpoint blog.
There is also further WF3 to WF4 migration guidance here.
[I will also point out that since this release is through CodePlex the source code is available as well.]
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.NET, Microsoft | Tagged: .NET, CodePlex, Microsoft, Windows Workflow Foundation |
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Posted by Karl W. Reinsch
February 5, 2010
I am often asked to describe the rule engines that Microsoft ships. (The first question being: “Microsoft has rule engines?”) This question frequently comes from folks who know rules, but don’t know .NET. This post is specifically written to answer the question. Should the offerings change in the future, I will update this post as needed.
As always, this is not an official Microsoft statement. Questions about the future directions for these products should be directed to Microsoft.
As of this writing, Microsoft is currently shipping two rule engines. They are aimed at somewhat different audiences as described below.
The first rule engine is called the Microsoft Business Rule Engine (sometimes called “MS BRE” or “BRE”) and it has shipped as part of BizTalk Server since early 2004. BRE has shipped in BizTalk Server 2004, BizTalk Server 2006, BizTalk Server 2006 R2, BizTalk Server 2009 and I’m sure it will be included in the upcoming BizTalk Server 2009 R2.
The second rule engine is part of Windows Workflow Foundation in .NET, it is the Windows Workflow Foundation Rule Engine (sometimes called “Workflow Rules” or “WF Rules”). The WF rule engine originally shipped in late 2006 as part of .NET 3.0. It was also included in .NET 3.5 and will be included in the upcoming .NET 4.0. If you are running Windows 7, Windows Server 2008 R2, Windows Server 2008, or Windows Vista or have installed .NET 3.0 or higher – you already have the WF rule engine on your computer.
Here are some comparisons of these engines written by other folks. Charles Young has written extensively on this topic.
If you asked me to summarize differences for a rules specialist, my comments would be along the following lines:
- MS BRE is part of a BizTalk Server, which is a business-oriented server package, while WF Rules is part of the free .NET Framework. (MS BRE may be used standalone outside of BizTalk, but is only licensed with BizTalk.) Both engines provide forward chaining evaluation. WF Rules also provides the option for sequential evaluation.
- MS BRE rules are typically authored in the Rules Composer, while WF Rules are typically authored in Visual Studio. There are partners that provide a more BRMS-like authoring environment. MS BRE has features such as vocabularies and a respository, and is therefore closer to what Gartner defines as a BRMS.
- MS BRE implements the Rete algorithm, while WF Rules does not. MS BRE implements a greedy evaluation strategy, while WF Rules implements a lazy evaluation strategy. The performance profiles are accordingly different – WF “first hit” execution being faster, for example.
- WF does not have assert/retract keywords or a Working Memory, while MS BRE does – so WF Rules requires all objects to be reachable from a common root object (this). (In WF Rules, support for multiple instances is achieved through forward chaining.) WF Rules supports “Else”, while MS BRE does not. MS BRE has some known restrictions around negation-as-failure. MS BRE has special handling for XML and DB fact types.
I would be remiss if I did not mention some Microsoft offerings that apply to related areas:
Lastly, I should also point out that the Mono Project is reimplementing Windows Workflow Foundation – including WF Rules.
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.NET, AI, Microsoft, rules | Tagged: .NET, AI, BizTalk, BizTalk BRE, BizTalk Server, BRMS, Charles Young, expert systems, forward chaining, Microsoft, Microsoft Solver Foundation, Mono, Mono Project, MS BRE, negation-as-failure, rete algorithm, rule engine, rules, StreamInsight, the cult of rete, WF, WF Rules, Windows Workflow Foundation |
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Posted by Karl W. Reinsch
February 3, 2010
The rise of the online always-on videogame opens a new world of stat tracking. The recent changes is this area are well beyond simple high score boards or achievements/trophies. For example, consider the article “You Are Being Watched” from a recent issue of the Official Xbox Magazine. The article details the datamining that Bungie is doing for Halo 3 and Halo 3: ODST, that Criterion is doing for Burnout Paradise, and Valve is doing for Team Fortress 2 and Left 4 Dead.
All of these companies are gathering data that shows them how their games are really being played. One usage for this data is to potentially make improvements and bug fixes. In the case of Bungie, players can actually log onto bungie.net and see their own stats and own personal heat maps for the matches they have played. Valve shares some of the overall data, and has recently started adding personalized data (for Steam players only).
For the personalized data, it would be interesting to see some numbers for how many players actually review their stats and whether it has an impact on their playing.
See also:
While I’m clearing out the videogame datamining links…
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datamining, games, video games | Tagged: Bungie, Burnout, Burnout Paradise, Counter-Strike, Criterion Games, datamining, games, Halo, Halo 3, Halo 3: OSDT, Left 4 Dead, Microsoft, neural network, Neuroph, Nintendo, Steam, Team Fortress 2, Valve Corporation, videogames, Wii, Xbox, Xbox Live |
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Posted by Karl W. Reinsch
January 11, 2010
Every so often I hear about a “friend of a friend” who has implemented a backward chaining project with one of the Microsoft rule engines (WF Rules, BizTalk MS BRE). However, the details usually fail to materialize. If you have worked on such a system, or know someone who has – please contact me using the contact form on this blog. I’m interested in understanding more about your project and how successfully the backward chaining implementation went.
(As always – this is mainly personal interest, and does not reflect on any future directions of my employer’s products.)
4 Comments |
.NET, AI, Microsoft, rules | Tagged: .NET, AI, backward chaining, BizTalk BRE, expert system, Microsoft, rule engine, rules, WF Rules |
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Posted by Karl W. Reinsch
January 7, 2010
I just spotted another .NET implementation of Rete – NRuler. The site shows only 10 downloads, but it seems to have been live less than a month so far. Any of the 10 downloaders care to share their impressions? How does it compare with NxBRE or SRE?
(As an aside, I spotted NRuler because it is linked in the “See also” section of the Wikipedia article on Rete. At best, the link to NRuler should be an “External link” rather than a “See also” – and probably not even that. As an industry, we need to stop spamming this article with promotional product-specific links. Yes, I know that NRuler isn’t a commercial product, but I don’t see any reason for it to be linked there over any other piece of software.)
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.NET, AI, rules | Tagged: .NET, AI, Microsoft, NRuler, NxBRE, rete, rule engine, rules, Simple Rule Engine, SRE |
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Posted by Karl W. Reinsch
January 6, 2010
I recently stumbled across another rule engine for .NET that I hadn’t seen before: Simple Rule Engine (SRE).
Looks dormant, or possibly dead altogether. If any readers have tried it out, I welcome comments about your experiences with it.
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.NET, AI, rules | Tagged: .NET, AI, Microsoft, rete, rule engine, rules, Simple Rule Engine, SRE |
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Posted by Karl W. Reinsch
August 4, 2009
In other news, the upcoming Microsoft Direct3D 11 will feature compute shaders. If I read correctly, this is shipping in Windows 7. NVIDIA is already out promoting the compatibility with CUDA. Apparently, this technology is also sometimes called DX Compute.
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datamining | Tagged: Cuda, GPGPU, Microsoft, multicore, NVidia, parallel, parallelism |
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Posted by Karl W. Reinsch
July 17, 2009
The official Popfly blog states that the service is being shut down.
I’m a little sad to see a neat mashup tool get shut down. The integration with Silverlight and the ability to use the Popfly widgets on the Windows desktop were unique features.
I wish the best of luck to the Popfly team in their next endeavors.
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Microsoft, datamining | Tagged: datamining, mashups, Microsoft, Popfly, Silverlight, Yahoo Pipes |
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Posted by Karl W. Reinsch
May 3, 2009
No Comments » |
AI, Microsoft, rules | Tagged: AI, BizTalk, BizTalk BRE, expert systems, Microsoft, Microsoft BRE, rete, rules, Ship-It |
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Posted by Karl W. Reinsch