Revisiting Doom

March 16, 2010

A neat article by J.P. LeBreton looking back at the design and play style of the original Doom. As J.P. says:

Doom feels more like 1st person Robotron than a modern FPS


Portable Video Games

March 31, 2009

No, I’m not talking about handheld games. I’m talking about games that get ported to a variety of hardware platforms.

Code portability is a topic of interest to me, and some video games allow an opportunity to study code that is ported across multiple hardware platforms and multiple operating systems. And sometimes, it is just a pleasure to see a good game move to another platform.

There are actually several categories here, so I’ll take a quick moment to sketch out how I divide them.

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