<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Karl Reinsch's Blog &#187; video games</title>
	<atom:link href="http://karlreinsch.com/category/games/video-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://karlreinsch.com</link>
	<description>programming models, inference engines, AI, whatever</description>
	<lastBuildDate>Thu, 29 Sep 2011 20:18:43 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>Pac-Man, How Does It Work?</title>
		<link>http://karlreinsch.com/2010/12/08/pac-man-works-how-does-it-work/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=pac-man-works-how-does-it-work</link>
		<comments>http://karlreinsch.com/2010/12/08/pac-man-works-how-does-it-work/#comments</comments>
		<pubDate>Wed, 08 Dec 2010 13:00:10 +0000</pubDate>
		<dc:creator>Karl W. Reinsch</dc:creator>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[rules]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[magnets...how do they work?]]></category>
		<category><![CDATA[Ms. Pac-Man]]></category>
		<category><![CDATA[Pac-Man]]></category>

		<guid isPermaLink="false">http://karlreinsch.com/?p=1453</guid>
		<description><![CDATA[Speaking of game AI&#8230;two Pac-Man-related links are making the blog rounds these days &#8211; one of them is new. The new one is Chad Birch&#8217;s &#8220;Understanding Pac-Man Ghost Behavior&#8221;. It is clear and well illustrated. As Chad points out, he was inspired by and used Jamey Pittman&#8217;s &#8220;Pac-Man Dossier&#8221;. This is a nice resource. It [...]


Related posts:<ol><li><a href='http://karlreinsch.com/2008/12/06/opening-moves/' rel='bookmark' title='Opening Moves'>Opening Moves</a></li>
<li><a href='http://karlreinsch.com/2010/08/02/games-as-a-killer-app-for-ai/' rel='bookmark' title='Games As A Killer App For AI'>Games As A Killer App For AI</a></li>
<li><a href='http://karlreinsch.com/2009/08/06/learning-to-play-mario-bros/' rel='bookmark' title='Learning To Play Mario Bros.'>Learning To Play Mario Bros.</a></li>
</ol>]]></description>
		<wfw:commentRss>http://karlreinsch.com/2010/12/08/pac-man-works-how-does-it-work/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Detecting Poker Bots</title>
		<link>http://karlreinsch.com/2010/12/07/detecting-poker-bots/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=detecting-poker-bots</link>
		<comments>http://karlreinsch.com/2010/12/07/detecting-poker-bots/#comments</comments>
		<pubDate>Tue, 07 Dec 2010 13:00:38 +0000</pubDate>
		<dc:creator>Karl W. Reinsch</dc:creator>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[poker]]></category>
		<category><![CDATA[PokerStars]]></category>
		<category><![CDATA[Turing Police]]></category>
		<category><![CDATA[William Gibson]]></category>

		<guid isPermaLink="false">http://karlreinsch.com/?p=1450</guid>
		<description><![CDATA[The folks at the PokerStars online poker service actively police their games to make sure that bots are not being used to gain advantage. Here&#8217;s a recent post from their Game Security staff demonstrating that they paid a visit to one player in order to witness the playing and playstyle in person. It ends with [...]


Related posts:<ol><li><a href='http://karlreinsch.com/2008/12/06/opening-moves/' rel='bookmark' title='Opening Moves'>Opening Moves</a></li>
<li><a href='http://karlreinsch.com/2009/06/29/a-computer-that-plays-pitfall/' rel='bookmark' title='A Computer That Plays Pitfall'>A Computer That Plays Pitfall</a></li>
<li><a href='http://karlreinsch.com/2009/08/06/learning-to-play-mario-bros/' rel='bookmark' title='Learning To Play Mario Bros.'>Learning To Play Mario Bros.</a></li>
</ol>]]></description>
		<wfw:commentRss>http://karlreinsch.com/2010/12/07/detecting-poker-bots/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Action Videogames Train Your Brain For Decision-Making</title>
		<link>http://karlreinsch.com/2010/09/21/action-videogames-train-your-brain-for-decision-making/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=action-videogames-train-your-brain-for-decision-making</link>
		<comments>http://karlreinsch.com/2010/09/21/action-videogames-train-your-brain-for-decision-making/#comments</comments>
		<pubDate>Tue, 21 Sep 2010 12:45:12 +0000</pubDate>
		<dc:creator>Karl W. Reinsch</dc:creator>
				<category><![CDATA[brain science]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[Call of Duty 2]]></category>
		<category><![CDATA[The Sims 2]]></category>
		<category><![CDATA[This Is Your Brain On Videogames]]></category>
		<category><![CDATA[Unreal Tournament 2004]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://karlreinsch.com/?p=1358</guid>
		<description><![CDATA[Researcher Daphne Bavelier is back with more videogame research. Once again, the study used The Sims 2, Call Of Duty 2, and Unreal Tournament. The results of this study showed that those who played the action games made quicker decisions: &#8220;In the problem-solving exercise, the action-game players made decisions 25 percent faster than the strategy [...]


Related posts:<ol><li><a href='http://karlreinsch.com/2009/04/25/this-is-your-brain-on-tetris/' rel='bookmark' title='This Is Your Brain On Tetris'>This Is Your Brain On Tetris</a></li>
<li><a href='http://karlreinsch.com/2010/01/31/the-gaming-brain/' rel='bookmark' title='The Gaming Brain'>The Gaming Brain</a></li>
<li><a href='http://karlreinsch.com/2010/01/30/game-changers/' rel='bookmark' title='Game Changers'>Game Changers</a></li>
</ol>]]></description>
		<wfw:commentRss>http://karlreinsch.com/2010/09/21/action-videogames-train-your-brain-for-decision-making/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Games As A Killer App For AI</title>
		<link>http://karlreinsch.com/2010/08/02/games-as-a-killer-app-for-ai/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=games-as-a-killer-app-for-ai</link>
		<comments>http://karlreinsch.com/2010/08/02/games-as-a-killer-app-for-ai/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 13:00:54 +0000</pubDate>
		<dc:creator>Karl W. Reinsch</dc:creator>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[rules]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[artificial intelligence]]></category>
		<category><![CDATA[expert systems]]></category>
		<category><![CDATA[John E. Laird]]></category>
		<category><![CDATA[Michael van Lent]]></category>
		<category><![CDATA[rule engines]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://karlreinsch.com/?p=273</guid>
		<description><![CDATA[It has been ten years to the day since John E. Laird and Michael van Lent published their paper &#8220;Human-level AI&#8217;s Killer Application: Interactive Computer Games&#8221;. In ten years, what has and hasn&#8217;t changed? (Direct link to PDF at Laird&#8217;s homepage) Related posts:October Rules Fest: A Wishlist Knowledge Transfer Through Video Games StarCraft AI Competition [...]


Related posts:<ol><li><a href='http://karlreinsch.com/2008/12/07/october-rules-fest-a-wishlist/' rel='bookmark' title='October Rules Fest: A Wishlist'>October Rules Fest: A Wishlist</a></li>
<li><a href='http://karlreinsch.com/2009/10/12/knowledge-transfer-through-video-games/' rel='bookmark' title='Knowledge Transfer Through Video Games'>Knowledge Transfer Through Video Games</a></li>
<li><a href='http://karlreinsch.com/2010/02/03/starcraft-ai-competition-at-aiide-2010/' rel='bookmark' title='StarCraft AI Competition At AIIDE 2010'>StarCraft AI Competition At AIIDE 2010</a></li>
</ol>]]></description>
		<wfw:commentRss>http://karlreinsch.com/2010/08/02/games-as-a-killer-app-for-ai/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Future Of Gaming</title>
		<link>http://karlreinsch.com/2010/03/17/the-future-of-gaming/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-future-of-gaming</link>
		<comments>http://karlreinsch.com/2010/03/17/the-future-of-gaming/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 07:05:05 +0000</pubDate>
		<dc:creator>Karl W. Reinsch</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Amazon.com]]></category>
		<category><![CDATA[FaceBook]]></category>
		<category><![CDATA[FarmVille]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Microsoft Office]]></category>
		<category><![CDATA[Netflix]]></category>
		<category><![CDATA[Ribbon Hero]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[XBox 360]]></category>

		<guid isPermaLink="false">http://karlreinsch.com/?p=1188</guid>
		<description><![CDATA[Here&#8217;s the video for an interesting speech by Jesse Schell entitled &#8220;Design Outside The Box.&#8221; Topics of the speech include: the psychology of games &#8211; making them sticky the consumer desire for realism and authenticity as a recent trend technological convergence/divergence of devices, the iPhone, the iPad, and the &#8220;pocket exception&#8221; the possibility of game [...]


Related posts:<ol><li><a href='http://karlreinsch.com/2010/01/31/the-gaming-brain/' rel='bookmark' title='The Gaming Brain'>The Gaming Brain</a></li>
<li><a href='http://karlreinsch.com/2010/02/03/datamining-games/' rel='bookmark' title='Datamining Games'>Datamining Games</a></li>
<li><a href='http://karlreinsch.com/2010/01/31/the-problem-of-electronic-page-numbers/' rel='bookmark' title='The Problem Of Electronic Page Numbers'>The Problem Of Electronic Page Numbers</a></li>
</ol>]]></description>
		<wfw:commentRss>http://karlreinsch.com/2010/03/17/the-future-of-gaming/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Revisiting Doom</title>
		<link>http://karlreinsch.com/2010/03/16/revisiting-doom/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=revisiting-doom</link>
		<comments>http://karlreinsch.com/2010/03/16/revisiting-doom/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 05:05:51 +0000</pubDate>
		<dc:creator>Karl W. Reinsch</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Dallas Gaming Mafia]]></category>
		<category><![CDATA[Doom]]></category>
		<category><![CDATA[first person shooter]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[id Software]]></category>
		<category><![CDATA[Robotron: 2084]]></category>

		<guid isPermaLink="false">http://karlreinsch.com/?p=1203</guid>
		<description><![CDATA[A neat article by J.P. LeBreton looking back at the design and play style of the original Doom. As J.P. says: Doom feels more like 1st person Robotron than a modern FPS Related posts:Portable Video Games Multicore Video Cards (Again) Wolfenstein 3D arrives on the iPhone


Related posts:<ol><li><a href='http://karlreinsch.com/2009/03/31/portable-video-games/' rel='bookmark' title='Portable Video Games'>Portable Video Games</a></li>
<li><a href='http://karlreinsch.com/2009/02/16/multicore-video-cards-again/' rel='bookmark' title='Multicore Video Cards (Again)'>Multicore Video Cards (Again)</a></li>
<li><a href='http://karlreinsch.com/2009/03/25/wolfenstein-3d-arrives-on-the-iphone/' rel='bookmark' title='Wolfenstein 3D arrives on the iPhone'>Wolfenstein 3D arrives on the iPhone</a></li>
</ol>]]></description>
		<wfw:commentRss>http://karlreinsch.com/2010/03/16/revisiting-doom/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Datamining The Government</title>
		<link>http://karlreinsch.com/2010/02/03/datamining-the-government/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=datamining-the-government</link>
		<comments>http://karlreinsch.com/2010/02/03/datamining-the-government/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 03:59:46 +0000</pubDate>
		<dc:creator>Karl W. Reinsch</dc:creator>
				<category><![CDATA[datamining]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[baby names]]></category>
		<category><![CDATA[crowdsourcing]]></category>
		<category><![CDATA[data]]></category>
		<category><![CDATA[Freakonomics]]></category>
		<category><![CDATA[government]]></category>
		<category><![CDATA[mashup]]></category>
		<category><![CDATA[Web 2.0]]></category>

		<guid isPermaLink="false">http://karlreinsch.com/?p=776</guid>
		<description><![CDATA[The article is a bit old now (June 2009), but Wired had an interesting interview with Vivek Kundra about Data.gov. This is the usual Web 2.0 pitch about making data transparent and available and hoping that crowdsourcing will magically create useful things. I will however admit to having been intrigued by the concept of one [...]


Related posts:<ol><li><a href='http://karlreinsch.com/2009/05/05/datamining-wheres-george/' rel='bookmark' title='Datamining &#8220;Where&#8217;s George?&#8221;'>Datamining &#8220;Where&#8217;s George?&#8221;</a></li>
<li><a href='http://karlreinsch.com/2009/03/28/datamining-everquest/' rel='bookmark' title='Datamining Everquest'>Datamining Everquest</a></li>
<li><a href='http://karlreinsch.com/2010/02/03/datamining-games/' rel='bookmark' title='Datamining Games'>Datamining Games</a></li>
</ol>]]></description>
		<wfw:commentRss>http://karlreinsch.com/2010/02/03/datamining-the-government/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Datamining Games</title>
		<link>http://karlreinsch.com/2010/02/03/datamining-games/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=datamining-games</link>
		<comments>http://karlreinsch.com/2010/02/03/datamining-games/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 16:50:55 +0000</pubDate>
		<dc:creator>Karl W. Reinsch</dc:creator>
				<category><![CDATA[datamining]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Burnout]]></category>
		<category><![CDATA[Burnout Paradise]]></category>
		<category><![CDATA[Counter-Strike]]></category>
		<category><![CDATA[Criterion Games]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[Halo 3]]></category>
		<category><![CDATA[Halo 3: OSDT]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[neural network]]></category>
		<category><![CDATA[Neuroph]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[Valve Corporation]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox Live]]></category>

		<guid isPermaLink="false">http://karlreinsch.com/?p=1095</guid>
		<description><![CDATA[The rise of the online always-on videogame opens a new world of stat tracking. The recent changes is this area are well beyond simple high score boards or achievements/trophies. For example, consider the article &#8220;You Are Being Watched&#8221; from a recent issue of the Official Xbox Magazine. The article details the datamining that Bungie is [...]


Related posts:<ol><li><a href='http://karlreinsch.com/2009/03/28/datamining-everquest/' rel='bookmark' title='Datamining Everquest'>Datamining Everquest</a></li>
<li><a href='http://karlreinsch.com/2010/08/02/games-as-a-killer-app-for-ai/' rel='bookmark' title='Games As A Killer App For AI'>Games As A Killer App For AI</a></li>
<li><a href='http://karlreinsch.com/2009/04/25/this-is-your-brain-on-tetris/' rel='bookmark' title='This Is Your Brain On Tetris'>This Is Your Brain On Tetris</a></li>
</ol>]]></description>
		<wfw:commentRss>http://karlreinsch.com/2010/02/03/datamining-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>StarCraft AI Competition At AIIDE 2010</title>
		<link>http://karlreinsch.com/2010/02/03/starcraft-ai-competition-at-aiide-2010/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=starcraft-ai-competition-at-aiide-2010</link>
		<comments>http://karlreinsch.com/2010/02/03/starcraft-ai-competition-at-aiide-2010/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 16:35:41 +0000</pubDate>
		<dc:creator>Karl W. Reinsch</dc:creator>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[AIIDE]]></category>
		<category><![CDATA[StarCraft]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://karlreinsch.com/?p=1103</guid>
		<description><![CDATA[Spotted on Kotaku, the AIIDE (Artificial Intelligence and Interactive Digital Entertainment) 2010 conference will be hosting a StarCraft AI competition. Looking forward to the results. Related posts:October Rules Fest 2009 &#038; 2010 Mario Bros. AI Competition Results A Computer That Plays Pitfall


Related posts:<ol><li><a href='http://karlreinsch.com/2010/02/03/october-rules-fest-2009-2010/' rel='bookmark' title='October Rules Fest 2009 &amp; 2010'>October Rules Fest 2009 &#038; 2010</a></li>
<li><a href='http://karlreinsch.com/2009/11/19/mario-bros-ai-competition-results/' rel='bookmark' title='Mario Bros. AI Competition Results'>Mario Bros. AI Competition Results</a></li>
<li><a href='http://karlreinsch.com/2009/06/29/a-computer-that-plays-pitfall/' rel='bookmark' title='A Computer That Plays Pitfall'>A Computer That Plays Pitfall</a></li>
</ol>]]></description>
		<wfw:commentRss>http://karlreinsch.com/2010/02/03/starcraft-ai-competition-at-aiide-2010/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Gaming Brain</title>
		<link>http://karlreinsch.com/2010/01/31/the-gaming-brain/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-gaming-brain</link>
		<comments>http://karlreinsch.com/2010/01/31/the-gaming-brain/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 06:57:34 +0000</pubDate>
		<dc:creator>Karl W. Reinsch</dc:creator>
				<category><![CDATA[brain science]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Blue Planet Software]]></category>
		<category><![CDATA[Boom Blox]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[Brain Age]]></category>
		<category><![CDATA[Call of Duty 2]]></category>
		<category><![CDATA[Dallas Gaming Mafia]]></category>
		<category><![CDATA[Dr. Richard Haier]]></category>
		<category><![CDATA[Everything Bad Is Good For You]]></category>
		<category><![CDATA[Gameboy]]></category>
		<category><![CDATA[id Software]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Oregon Trail]]></category>
		<category><![CDATA[PTSD]]></category>
		<category><![CDATA[Quake 2]]></category>
		<category><![CDATA[Solitaire]]></category>
		<category><![CDATA[Steve Wozniak]]></category>
		<category><![CDATA[Steven Berlin Johnson]]></category>
		<category><![CDATA[Steven Johnson]]></category>
		<category><![CDATA[Tetris]]></category>
		<category><![CDATA[The Sims 2]]></category>
		<category><![CDATA[This Is Your Brain On Tetris]]></category>
		<category><![CDATA[This Is Your Brain On Videogames]]></category>
		<category><![CDATA[Unreal Tournament 2004]]></category>
		<category><![CDATA[Woz]]></category>

		<guid isPermaLink="false">http://karlreinsch.com/?p=689</guid>
		<description><![CDATA[Scientific American&#8217;s online edition has an article touching on the study I previously blogged in which videogames were observed to improve vision. The article is a nice contrast to much of the game journalism coverage of the research, and gives me an opportunity to briefly revisit this topic. Obviously, we know that games can teach [...]


Related posts:<ol><li><a href='http://karlreinsch.com/2009/04/25/this-is-your-brain-on-tetris/' rel='bookmark' title='This Is Your Brain On Tetris'>This Is Your Brain On Tetris</a></li>
<li><a href='http://karlreinsch.com/2010/01/30/game-changers/' rel='bookmark' title='Game Changers'>Game Changers</a></li>
<li><a href='http://karlreinsch.com/2009/06/14/25-years-of-tetris/' rel='bookmark' title='25 Years Of Tetris'>25 Years Of Tetris</a></li>
</ol>]]></description>
		<wfw:commentRss>http://karlreinsch.com/2010/01/31/the-gaming-brain/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

